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Funeral Parlor - Game Ready Environment

This is the Funeral parlor room which was made during my internship at Greygames, for its as of yet unrealeased horror game Overnight.
I got to take the lead on this particular room, so I made the blockout did some rudimentary lighting and of course got to make some really cool props. But I did not do it alone, I got some assistence from Steyn Warries : https://www.artstation.com/decziken
For example after I finished the models and baked the textures, he made the final textures for the Window Frame and the Coffin Carrier and some of the other props in the scene.
I should also give a mention to Jay Malik : https://www.artstation.com/jaymalik for finishing the lighting and eventually rendering the cool shot that was in the thumbnail.

Workflow :
Simulated in Marvelous Designer
Sculpted in Zbrush
Modeled in Maya
Baked and rendered in Marmoset
Textured in Substance Painter
Implemented in Unreal Engine